Don't get me wrong-disintegrating aliens with a Nano Rifle is always a good time, but the particular combat situations that RFA's tunnels and bugs create are so perfectly tuned for one particular weapon that it rarely makes sense to use anything else. The awesome explosive weapons I pick up on my journey, such as the Singularity Gun and Plasma Cannon, just aren't very effective against enemies that don't stand still. There's simply less to destroy in these tunnels than there is on the surface. The open environment provides innumerable creative combat opportunities-it's an empowering sensation that too few games offer. I'm a sucker for that hammer, and in seconds tenderized cultist meat spatters the remaining walls and ceiling. I've got several options available: open fire directly with my assault rifle, collapse a tower on their heads, or flank them by bashing in the side wall of their firing position with my hammer. In an engagement with a band of crazed cultists in the opening battle, a rocket trail reveals two hostiles firing from cover. Anything that's not terrain-barracks, bridges, people-is all fair game to be bludgeoned, blasted, or concussed into rubble. RFA has a destruction engine like you wouldn't believe (unless you've played Red Faction: Guerilla). A sound like rolling boulders fills the air, and 10 tons of concrete and twisted metal lands at my feet. The dust settles to the dull moan of stressed metal as I approach the tower, knowing what's about to happen. ![]() THUD! Chunks of rebar-entangled concrete fill the air as a 50-foot-long, three-foot-thick barrier dynamically collapses, with chunks sailing into the rear supports of a guard tower behind it. ![]() CRACK! The force of impact with steel-reinforced concrete reverberates through my character's body. Gripping the shaft of my mighty, gyroscopically enhanced hammer, I swing at the barrier.
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